:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-::-::-::-::-::-::-::-::-::-::-: :-: :-: :-: :-: :-: _\ \\ \__ /\ \ /\ \ /\_ \ :-: :-:/\__ _ _\ \_\ \ __\ \ \____ __ __ __ \//\ \ ___ __ :-: :-:\/_L\ \\ \L_ /'_` \ /'__`\ \ '__`\/\ \/\ \ /'_ `\ \ \ \ / __`\ /'_ `\ :-: :-: /\_ _ _\/\ \L\ \/\ __/\ \ \L\ \ \ \_\ \/\ \L\ \ \_\ \_/\ \L\ \/\ \L\ \ :-: :-: \/_/\_\\_\/\ \___,_\ \____\\ \_,__/\ \____/\ \____ \/\____\ \____/\ \____ \ :-: :-: \/_//_/ \/__,_ /\/____/ \/___/ \/___/ \/___L\ \/____/\/___/ \/___L\ \ :-: :-: /\____/ /\____/ :-: :-: \_/__/ \_/__/ :-: :-: :-: :-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-::-::-::-::-::-::-::-::-::-::-: :-: :-: :-: [ Releaser ] ..... irc.rizon.net - #debuglog, #debuglog.public :-: :-: [ Coder ] ..... DeepBlueSea :-: :-: :-: :-: [ App - Name ] ..... NetShark GO for Counter-Strike: Global Offensive :-: :-: [ App - Version ] ..... last modification: 13.01.2015 :-: :-: [ Release Date ] ..... 06.12.2014 :-: :-: :-: :-: :-: :-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-::-::-::-::-::-::-::-::-::-::-: :-: :-: :-: [ Description ] :-: :-: NetShark Go reads the game server traffic and parses out the position of :-: :-: every player. You can run NetShark on another computer which routes the game :-: :-: traffic and you are therefore immune to every Anticheat out there by default. :-: :-: :-: :-: To update the ICE key (MM or community) look at the tutorial on :-: :-: https://debuglog.wordpress.com/2015/01/13/netshark-attack-vectors/ :-: :-: :-: :-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-::-::-::-::-::-::-::-::-::-::-: :-: :-: :-: [ Release Usage ] :-: :-: -2 - Retrieve ICE-Key from Memory (Tutorial or FindIceKey.exe (DANGEROUS!)) :-: :-: -1. - (optional) setup 2 PCs and route traffic through PC 1 :-: :-: 0. - Copy "\SteamLibrary\SteamApps\common\Counter-Strike Global Offensive\csgo\ :-: :-: resource\overviews" into "OverviewData" :-: :-: 1. - install WinPCAP (on PC 1) (http://www.winpcap.org/) :-: :-: 2- - install C++ Redistributable Packages for Visual Studio 2013 (on PC 1) :-: :-: 3. - start NetShark GO (on PC 1) :-: :-: 4. - choose your network adapter, which routes game traffic (internet unsually) :-: :-: 5. - type server port and map (or autodetect) :-: :-: 6. - join Server (on PC 2) :-: :-: :-: :-: :-: :-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-::-::-::-::-::-::-::-::-::-::-: :-: :-: :-: [ Known Issues ] :-: :-: I. ) team detection sucks (only at round start and sometimes incomplete ) :-: :-: II. ) sometimes no origin updates on round start :-: :-: III.) map autodetection works only before connecting to the server :-: :-: IV. ) sometimes laggy :-: :-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-::-::-::-::-::-::-::-::-::-::-: :-: [ Changelog ] :-: :-: 1. fixed Crash on network bridges :-: :-: 2. click on playericon to change team :-: :-: 3. Valve-Update: packet decoding :-: :-: 4. Valve-Update: Valve changed keys :-: :-: 5. Valve-Update: Key-Change (09.01.2015) :-: :-: 6. ICE Key in file "icekey" (13.01.2015) :-: :-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-::-::-::-::-::-::-::-::-::-::-: :-: _=-[ #debuglog ]=-_ :-: :-: :-: :-: DeepBlueSea :-: :-: :-: :-: | :-: :-: _` | :-: :-: ( | :-: :-: \__,_| :-: :-: :-: :-: :-: :-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-::-::-::-::-::-::-::-::-::-::-:
Demo-Video: http://webmshare.com/play/0gyWg
Download: http://uptobox.com/7nbouge7xco7
(Binary for small resolutions inside)
Notice: Valve-Servers (MM, Casual,…) have dynamic key, which will need to be retrieved from memory and stored in „icekey“ file.